Hexen II

Hexen II
Developer(s)Raven Software
Publisher(s)id Software
Director(s)Brian Raffel
Producer(s)Steve Stringer
Designer(s)Eric C. Biessman
Programmer(s)Rick Johnson
Ben Gokey
Artist(s)Brian Pelletier
Composer(s)Kevin Schilder
EngineModified Quake engine
Platform(s)Windows, Mac OS
ReleaseMicrosoft Windows
  • NA: September 11, 1997[2]
  • EU: September 19, 1997[1]
Portal of Praevus
  • NA: March 20, 1998
  • EU: 1998
Macintosh
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.

Improvements from Hexen: Beyond Heretic and Quake include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, Hexen II also uses a hub system. These hubs are a number of interconnected levels; changes made in one level have effects in another. Furthermore, the Tome of Power artifact makes a return from Heretic.

  1. ^ "PC World - Latest Games Now Available". Daily Record. September 19, 1997. p. 14. Retrieved December 11, 2023. Hexen II - Out Today
  2. ^ Staff (September 11, 1997). "Releases and Mastering". PC Gamer. Archived from the original on October 12, 1997. Retrieved December 5, 2019.
    "...Hexen II is out..."
  3. ^ "MacPlay announces Value Series lineup". Macworld. Retrieved 2023-12-11.

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